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Rollback Netcode and Godot 4.7.2

By Snopek Games, on the Godot Asset Store. Checked by Flockbay on the Godot the app ships; facts as of 18 October 2026.

Does it work on Godot 4.7?

Rollback Netcode v1.0.0 did not load in our check on Godot 4.7.2. Our check copies the release into an empty Godot 4.7.2 project, enables it and runs the project headless, then reads what Godot prints. Godot reported:

Parse Error: Could not find type "OnlineMatch" in the current scope. (res://addons/godot-rollback-netcode/NakamaWebRTCNetworkAdaptor.gd:56)

That is one automated check in an empty project, not a verdict on the plugin in yours. Some plugins expect a setup step, another plugin or an autoload of their own before they load; check the plugin's own instructions and issue tracker, and try it in a copy of your project.

What the release contains

Release checked
v1.0.0, released 6 June 2026
Publisher
Snopek Games
Licence
MIT
Minimum Godot
4.2
Size
86 KB
Code
33 GDScript files
Installs into
addons/godot-rollback-netcode
Autoloads it registers
SyncManager
Input actions it adds
sync_debug
Store tags
Multiplayer, Networking, Online

Classes it adds (3)

  • NetworkAnimationPlayer
  • NetworkRandomNumberGenerator
  • NetworkTimer

Get it

The listing is on the Godot Asset Store, and the source is at gitlab.com. In the Flockbay app, the Plugins panel finds Asset Store plugins that fit your game and checks each one against it before it installs.

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