Skip to content

Godot Mobile Terrain Editor and Godot 4.7.2

By SteFan, on the Godot Asset Store. Checked by Flockbay on the Godot the app ships; facts as of 18 October 2026.

Does it work on Godot 4.7?

Godot Mobile Terrain Editor v0.3 did not load in our check on Godot 4.7.2. Our check copies the release into an empty Godot 4.7.2 project, enables it and runs the project headless, then reads what Godot prints. Godot reported:

Parse Error: Could not resolve super class path "res://addons/proton_scatter/src/modifiers/base_modifier.gd". (res://addons/terrain_editor/integrations/proton_scatter/project_on_terrain_editor.gd:2)

That is one automated check in an empty project, not a verdict on the plugin in yours. Some plugins expect a setup step, another plugin or an autoload of their own before they load; check the plugin's own instructions and issue tracker, and try it in a copy of your project.

What the release contains

Release checked
v0.3, released 12 September 2026
Publisher
SteFan
Licence
MIT
Minimum Godot
4.7
Size
28 KB
Code
7 GDScript files
Installs into
addons/terrain_editor
Store tags
Terrain, Android, Mobile, Plugin, Sculpting

Classes it adds (4)

  • SculptBrush
  • TerrainChunk
  • TerrainData
  • TerrainManager

Get it

The listing is on the Godot Asset Store, and the source is at github.com. In the Flockbay app, the Plugins panel finds Asset Store plugins that fit your game and checks each one against it before it installs.

Download Flockbay for Windows

Related plugins

Every plugin we checked