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Godot MCP Toolkit and Godot 4.7.2

By NPGameDev, on the Godot Asset Store. Checked by Flockbay on the Godot the app ships; facts as of 18 October 2026.

Does it work on Godot 4.7?

Godot MCP Toolkit 1.0.4 loads on Godot 4.7.2. Our check copies the release into an empty Godot 4.7.2 project, enables it and runs the project headless, then reads what Godot prints. This release loaded with no script or engine errors.

Loading cleanly is the first thing a plugin has to do, not the last: it says nothing about every feature in your project. It does mean the plugin parses and starts on this version of Godot.

What the release contains

Release checked
1.0.4, released 14 October 2026
Publisher
NPGameDev
Licence
MIT
Minimum Godot
4.2
Size
661 KB
Code
129 GDScript files
Installs into
addons/godot_mcp_toolkit
Store tags
AI, MCP, Tool, AI Agent, Editor

Classes it adds (10)

  • MCPToolkitExtensionOptions
  • MCPToolkitExtension
  • MCPToolkitCommandOptions
  • MCPToolkitError
  • MCPToolkitSuccess
  • MCPToolkitToolContext
  • MCPToolkitCommandRegistry
  • MCPToolkitNotesExample
  • MCPToolkitSafeSceneOps
  • MCPToolkitUndoRedoAction

Get it

The listing is on the Godot Asset Store, and the source is at github.com. In the Flockbay app, the Plugins panel finds Asset Store plugins that fit your game and checks each one against it before it installs.

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Related plugins

Every plugin we checked