GoBuild and Godot 4.7.2
By Marcel Roodt, on the Godot Asset Store. Checked by Flockbay on the Godot the app ships; facts as of 18 October 2026.
Does it work on Godot 4.7?
GoBuild v0.11.1 did not load in our check on Godot 4.7.2. Our check copies the release into an empty Godot 4.7.2 project, enables it and runs the project headless, then reads what Godot prints. Godot reported:
Parse Error: Preload file "res://addons/go_build/go_build.svg" has no resource loaders (unrecognized file extension). (res://addons/go_build/plugin.gd:55)
That is one automated check in an empty project, not a verdict on the plugin in yours. Some plugins expect a setup step, another plugin or an autoload of their own before they load; check the plugin's own instructions and issue tracker, and try it in a copy of your project.
What the release contains
- Release checked
- v0.11.1, released 16 September 2026
- Publisher
- Marcel Roodt
- Licence
- GPL v3
- Minimum Godot
- 4.3
- Size
- 481 KB
- Code
- 109 GDScript files
- Installs into
- addons/go_build
- Store tags
- 3D, Modeling, Level Editor
Classes it adds (108)
And 48 more.
Get it
The listing is on the Godot Asset Store, and the source is at github.com. In the Flockbay app, the Plugins panel finds Asset Store plugins that fit your game and checks each one against it before it installs.
