Skip to content

GLoot and Godot 4.7.2

By Peter Kiš, on the Godot Asset Store. Checked by Flockbay on the Godot the app ships; facts as of 18 October 2026.

Does it work on Godot 4.7?

GLoot v3.0.2 loads on Godot 4.7.2. Our check copies the release into an empty Godot 4.7.2 project, enables it and runs the project headless, then reads what Godot prints. This release loaded with no script or engine errors.

Loading cleanly is the first thing a plugin has to do, not the last: it says nothing about every feature in your project. It does mean the plugin parses and starts on this version of Godot.

What the release contains

Release checked
v3.0.2, released 5 July 2026
Publisher
Peter Kiš
Licence
MIT
Minimum Godot
4.4
Size
95 KB
Code
38 GDScript files
Installs into
addons/gloot
Store tags
Inventory

Classes it adds (15)

  • CtrlItemSlot
  • CtrlInventoryItem
  • CtrlInventoryCapacity
  • CtrlInventoryGrid
  • CtrlInventoryItemBase
  • CtrlInventory
  • Inventory
  • InventoryItem
  • ItemSlot
  • ProtoTree
  • Prototype
  • ItemCountConstraint
  • GridConstraint
  • WeightConstraint
  • InventoryConstraint

Get it

The listing is on the Godot Asset Store, and the source is at github.com. In the Flockbay app, the Plugins panel finds Asset Store plugins that fit your game and checks each one against it before it installs.

Download Flockbay for Windows

Related plugins

Every plugin we checked