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GDScript Refactoring Plugin and Godot 4.7.2

By quanty bandit, on the Godot Asset Store. Checked by Flockbay on the Godot the app ships; facts as of 18 October 2026.

Does it work on Godot 4.7?

GDScript Refactoring Plugin V1.0.14 loads on Godot 4.7.2. Our check copies the release into an empty Godot 4.7.2 project, enables it and runs the project headless, then reads what Godot prints. This release loaded with no script or engine errors.

Loading cleanly is the first thing a plugin has to do, not the last: it says nothing about every feature in your project. It does mean the plugin parses and starts on this version of Godot.

What the release contains

Release checked
V1.0.14, released 18 September 2026
Publisher
quanty bandit
Licence
MIT
Minimum Godot
4.6
Size
61 KB
Code
8 GDScript files
Installs into
addons/gdscript_refactoring
Store tags
GDScript, Script Editor, Refactoring, Devtool, Rename

Classes it adds (1)

  • QbScopeFilter

Get it

The listing is on the Godot Asset Store, and the source is at codeberg.org. In the Flockbay app, the Plugins panel finds Asset Store plugins that fit your game and checks each one against it before it installs.

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