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GdPlanningAI and Godot 4.7.2

By Wahaha Yes, on the Godot Asset Store. Checked by Flockbay on the Godot the app ships; facts as of 18 October 2026.

Does it work on Godot 4.7?

GdPlanningAI v0.2.0 loads on Godot 4.7.2. Our check copies the release into an empty Godot 4.7.2 project, enables it and runs the project headless, then reads what Godot prints. This release loaded with no script or engine errors.

Loading cleanly is the first thing a plugin has to do, not the last: it says nothing about every feature in your project. It does mean the plugin parses and starts on this version of Godot.

What the release contains

Release checked
v0.2.0, released 26 December 2025
Publisher
Wahaha Yes
Licence
Apache 2.0
Minimum Godot
4.5.1
Size
705 KB
Code
36 GDScript files
Installs into
addons/GdPlanningAI
Autoloads it registers
GdPAIAutoload
Store tags
AI, Scripts, NPC, Planning, GOAP

Classes it adds (30)

  • GdPAIDebugger
  • GdPAIDebuggerTab
  • GdPAIPlanGraphEdit
  • GdPAIPlanGraphNode
  • SampleFruitTreeObject
  • SampleShakeTreeAction
  • HungerBehaviorConfig
  • HungerPropertyUpdater
  • SampleFoodAction
  • SampleFoodObject
  • SampleHungerGoal
  • SampleWanderAction
  • SampleWanderGoal
  • WanderBehaviorConfig
  • GdPAIUTILS
  • GdPAIBlackboardPlan
  • GdPAIAgent
  • GdPAIInteractable
  • GdPAILocationData
  • GdPAIObjectData
  • GdPAIWorldNode
  • Action
  • GdPAIBlackboard
  • Goal
  • Plan
  • Precondition
  • PropertyUpdater
  • SpatialAction
  • GdPAIAgentConfig
  • GdPAIBehaviorConfig

Get it

The listing is on the Godot Asset Store, and the source is at github.com. In the Flockbay app, the Plugins panel finds Asset Store plugins that fit your game and checks each one against it before it installs.

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Related plugins

Every plugin we checked