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GDDraw and Godot 4.7.2

By Ardonyx Apps, on the Godot Asset Store. Checked by Flockbay on the Godot the app ships; facts as of 18 October 2026.

Does it work on Godot 4.7?

GDDraw v0.4.0 loads on Godot 4.7.2. Our check copies the release into an empty Godot 4.7.2 project, enables it and runs the project headless, then reads what Godot prints. This release loaded with no script or engine errors.

Loading cleanly is the first thing a plugin has to do, not the last: it says nothing about every feature in your project. It does mean the plugin parses and starts on this version of Godot.

What the release contains

Release checked
v0.4.0, released 29 September 2026
Publisher
Ardonyx Apps
Licence
MIT
Minimum Godot
4.4
Size
496 KB
Code
31 GDScript files
Installs into
addons/GDDraw
Store tags
3D, 2D, Editor Tool, Drawing, Texture Painting

Classes it adds (18)

  • GDDrawSpriteCreatorHelper
  • GDDraw3DBatchSaveDialog
  • GDDraw3DLayerCoordinator
  • GDDraw3DLayerDiscovery
  • GDDraw3DSurfaceTarget
  • GDDraw3DTextureSessionResource
  • GDDrawCanvasControl
  • GDDrawDocumentationBrowser
  • GDDrawHistoryStack
  • GDDrawLayerDocument
  • GDDrawLayerNode
  • GDDrawLayerSession
  • GDDrawMeshPaintCache
  • GDDrawPaintTarget
  • GDDrawPngIOHelper
  • GDDrawShortcutMap
  • GDDrawStoragePaths
  • GDDrawUVOverlayBuilder

Get it

The listing is on the Godot Asset Store, and the source is at github.com. In the Flockbay app, the Plugins panel finds Asset Store plugins that fit your game and checks each one against it before it installs.

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