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Fuse and Godot 4.7.2

By Star Weaver, on the Godot Asset Store. Checked by Flockbay on the Godot the app ships; facts as of 18 October 2026.

Does it work on Godot 4.7?

Fuse v1.1.0 did not load in our check on Godot 4.7.2. Our check copies the release into an empty Godot 4.7.2 project, enables it and runs the project headless, then reads what Godot prints. Godot reported:

Parse Error: Preload file "res://icon.svg" does not exist. (res://addons/fuse/editor/bootstrap/fuse_type_registrar.gd:10)

That is one automated check in an empty project, not a verdict on the plugin in yours. Some plugins expect a setup step, another plugin or an autoload of their own before they load; check the plugin's own instructions and issue tracker, and try it in a copy of your project.

What the release contains

Release checked
v1.1.0, released 4 September 2026
Publisher
Star Weaver
Licence
MIT
Minimum Godot
4.7
Size
7.4 MB
Code
457 GDScript files
Installs into
addons/fuse
Autoloads it registers
FuseEventBus, FuseRuntimeBridge
Input actions it adds
action_name
Store tags
Scripting, Visual Scripting, Game Logic, Editor Tool

Classes it adds (400)

  • CheckSimpleConditionTemplate
  • CompareVariableTemplate
  • OnLifecycleEventTemplate
  • OnSignalEventTemplate
  • AsyncInstructionTemplate
  • SyncInstructionTemplate
  • CheckAnimationFinished
  • CheckAnimationTreeParameter
  • CheckAnimationTreeState
  • CheckIsAnimation
  • CheckIsPlaying
  • CheckArrayContains
  • CheckArraySize
  • CheckAll
  • CheckAny
  • CheckComposite
  • CheckNot
  • CheckDictContainsKey
  • CheckDictSize
  • CheckDistance
  • CheckAnyInput
  • CheckInputDirection
  • CheckInputHeld
  • CheckInputMagnitude
  • CheckInputPressed
  • CheckInputReleased
  • ExpressionCondition
  • CheckPathAvailable
  • CheckChildCount
  • CheckDirection
  • CheckFacingDirection
  • CheckGroupCount
  • CheckIsChildOf
  • CheckNodeActive
  • CheckNodeExists
  • CheckNodeInGroup
  • CheckNodeProperty
  • CheckInAir
  • CheckIsFalling
  • CheckOnFloor
  • CheckOnWall
  • CheckOverlapArea
  • CheckSlope
  • CheckVelocity
  • CheckIsOnScreen
  • CheckPreloadStatus
  • CheckScopeVariable
  • CheckStringContains
  • CheckStringLength
  • CheckFrameRate
  • CheckPlatform
  • CheckCountdownFinished
  • CheckGameTime
  • CheckTimeRange
  • CheckTimeReached
  • CheckUIVisible
  • CheckHealthValue
  • CheckVariable
  • CheckVector2VariableAxis
  • CompareHealthThreshold

And 340 more.

Get it

The listing is on the Godot Asset Store, and the source is at github.com. In the Flockbay app, the Plugins panel finds Asset Store plugins that fit your game and checks each one against it before it installs.

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Related plugins

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