Fuse and Godot 4.7.2
By Star Weaver, on the Godot Asset Store. Checked by Flockbay on the Godot the app ships; facts as of 18 October 2026.
Does it work on Godot 4.7?
Fuse v1.1.0 did not load in our check on Godot 4.7.2. Our check copies the release into an empty Godot 4.7.2 project, enables it and runs the project headless, then reads what Godot prints. Godot reported:
Parse Error: Preload file "res://icon.svg" does not exist. (res://addons/fuse/editor/bootstrap/fuse_type_registrar.gd:10)
That is one automated check in an empty project, not a verdict on the plugin in yours. Some plugins expect a setup step, another plugin or an autoload of their own before they load; check the plugin's own instructions and issue tracker, and try it in a copy of your project.
What the release contains
- Release checked
- v1.1.0, released 4 September 2026
- Publisher
- Star Weaver
- Licence
- MIT
- Minimum Godot
- 4.7
- Size
- 7.4 MB
- Code
- 457 GDScript files
- Installs into
- addons/fuse
- Autoloads it registers
- FuseEventBus, FuseRuntimeBridge
- Input actions it adds
- action_name
- Store tags
- Scripting, Visual Scripting, Game Logic, Editor Tool
Classes it adds (400)
And 340 more.
Get it
The listing is on the Godot Asset Store, and the source is at github.com. In the Flockbay app, the Plugins panel finds Asset Store plugins that fit your game and checks each one against it before it installs.
