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EZ Tiles and Godot 4.7.2

By René van der Ark, on the Godot Asset Store. Checked by Flockbay on the Godot the app ships; facts as of 18 October 2026.

Does it work on Godot 4.7?

EZ Tiles 1.0.5-store-check loads on Godot 4.7.2. Our check copies the release into an empty Godot 4.7.2 project, enables it and runs the project headless, then reads what Godot prints. This release loaded with no script or engine errors.

Loading cleanly is the first thing a plugin has to do, not the last: it says nothing about every feature in your project. It does mean the plugin parses and starts on this version of Godot.

What the release contains

Release checked
1.0.5-store-check, released 10 June 2026
Publisher
René van der Ark
Licence
MIT
Minimum Godot
4.3
Size
416 KB
Code
14 GDScript files
Installs into
addons/ez_tiles
Store tags
2D, TileMapLayer, Tileset, Tiles, Visual Editor

Classes it adds (12)

  • EZTiles
  • EZTilesDock
  • AreaDraw
  • BrushDraw
  • EZTilesDrawDock
  • Stamp
  • StampTab
  • TerrainPickerEntry
  • TileButton
  • ImagesContainer
  • LoadFilesButton
  • TerrainListEntry

Get it

The listing is on the Godot Asset Store, and the source is at github.com. In the Flockbay app, the Plugins panel finds Asset Store plugins that fit your game and checks each one against it before it installs.

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