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Dungeon Crawler 3D and Godot 4.7.2

By DoubleD Studios, on the Godot Asset Store. Checked by Flockbay on the Godot the app ships; facts as of 18 October 2026.

Does it work on Godot 4.7?

Dungeon Crawler 3D v1.1.0 loads on Godot 4.7.2. Our check copies the release into an empty Godot 4.7.2 project, enables it and runs the project headless, then reads what Godot prints. This release loaded with no script or engine errors.

Loading cleanly is the first thing a plugin has to do, not the last: it says nothing about every feature in your project. It does mean the plugin parses and starts on this version of Godot.

What the release contains

Release checked
v1.1.0, released 24 June 2026
Publisher
DoubleD Studios
Licence
MIT
Minimum Godot
4.6
Size
29 KB
Code
19 GDScript files
Installs into
addons/dungeon_crawler_3d
Store tags
3D, Level Design, Dungeon, Level, Procedural, Randomization, Generator, Labyrinth

Classes it adds (17)

  • RoomData
  • DungeonConfig
  • TileInjectionRule
  • KeyLockAssignment
  • DungeonGraph
  • DungeonBuilder
  • AABBManager
  • RoomSelector
  • ConnectorMatcher
  • KeyLockManager
  • PathValidator
  • DungeonPropManager
  • PropGroup3D
  • KeySpawnPoint3D
  • DungeonGenerator3D
  • RoomConnector3D
  • DungeonNavMeshAdapter3D

Get it

The listing is on the Godot Asset Store, and the source is at github.com. In the Flockbay app, the Plugins panel finds Asset Store plugins that fit your game and checks each one against it before it installs.

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