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Dual Grid and Godot 4.7.2

By Exonfang, on the Godot Asset Store. Checked by Flockbay on the Godot the app ships; facts as of 18 October 2026.

Does it work on Godot 4.7?

Dual Grid v2.2.0 loads on Godot 4.7.2. Our check copies the release into an empty Godot 4.7.2 project, enables it and runs the project headless, then reads what Godot prints. This release loaded with no script or engine errors.

Loading cleanly is the first thing a plugin has to do, not the last: it says nothing about every feature in your project. It does mean the plugin parses and starts on this version of Godot.

What the release contains

Release checked
v2.2.0, released 9 October 2026
Publisher
Exonfang
Licence
MIT
Minimum Godot
4.4
Size
17 KB
Code
8 GDScript files
Installs into
addons/dualgrid
Store tags
2D, GDScript, TileMapLayer, Dual Grid

Classes it adds (7)

  • BespokeMixRule
  • DualGrid
  • EditorPropertyLayerOverride
  • DualGridTileSet
  • LayerOrderEditorInspectorPlugin
  • LayerOrderOverrideRule
  • TileVariantRule

Get it

The listing is on the Godot Asset Store, and the source is at github.com. In the Flockbay app, the Plugins panel finds Asset Store plugins that fit your game and checks each one against it before it installs.

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