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Custom Resource Previews and Godot 4.7.2

By Riley Evans, on the Godot Asset Store. Checked by Flockbay on the Godot the app ships; facts as of 18 October 2026.

Does it work on Godot 4.7?

Custom Resource Previews v1.0.0 loads on Godot 4.7.2. Our check copies the release into an empty Godot 4.7.2 project, enables it and runs the project headless, then reads what Godot prints. This release loaded with no script or engine errors.

Loading cleanly is the first thing a plugin has to do, not the last: it says nothing about every feature in your project. It does mean the plugin parses and starts on this version of Godot.

What the release contains

Release checked
v1.0.0, released 6 July 2026
Publisher
Riley Evans
Licence
MIT
Minimum Godot
Not stated
Size
11 KB
Code
3 GDScript files
Installs into
addons/custom_resource_previews
Store tags
Scripts, Resource Management

Classes it adds (2)

  • GemResource
  • CustomResourcePreviewGenerator

Get it

The listing is on the Godot Asset Store, and the source is at github.com. In the Flockbay app, the Plugins panel finds Asset Store plugins that fit your game and checks each one against it before it installs.

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