Game continuity
Director 1 game continuity
This example shows Director 1 improving the same game instead of making disconnected demos.

Example scenario
This starter/example surface is an FPS target arena where a creator can ask for better weapon feel, clearer enemy placement, stronger pickup feedback, or a more readable room.
What Director 1 can inspect
Director 1 can inspect the same game shape after each request: weapons, targets, pickups, room layout, feedback, controls, and the next improvement the creator asked for.
Known limit
Continuity does not prove every future feature or export path. Each change still needs a playable pass that shows whether the same game became clearer, tighter, or easier to share.