Colony sim template: build it step by step
Three colonists, one need each, one event. Assign work, miss something, recover or don't. The AI strategy game maker is the closest page to the priority. The people are the difference.
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The sentence you type
"Make a colony sim. Start with three colonists, one need each and one event."
The brief the AI writes back
First playable: three colonists, one need each and one event. The loop to get right: assign work, meet needs, weather the event.
Build, play, adjust
Compare with the games that define the genre: RimWorld (Ludeon Studios, 2018), Dwarf Fortress (Bay 12 Games, 2006) and Oxygen Not Included (Klei Entertainment, 2019).
What makes it finished
An event can ruin a plan, a colonist can fail a job, and you can reassign rather than reload as the first answer.
Related templates
Start from this template in the Flockbay app
Describe your version in one sentence. The AI writes a brief from the template, and nothing is built until you approve it. Free for Windows and Mac.
