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Puzzle platformer template: build it step by step

One room, one mechanic, one exit that the mechanic reveals. Perform the jump only after the idea is clear. The AI puzzle platformer maker is that order.

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The sentence you type

"Make a puzzle platformer. Start with one room with one mechanic and one puzzle."

The brief the AI writes back

First playable: one room with one mechanic and one puzzle. The loop to get right: look, work out the trick, execute it.

Build, play, adjust

Compare with the games that define the genre: Braid (Number None, 2008), Portal 2 (Valve, 2011) and Fez (Polytron, 2012).

What makes it finished

The room can be understood, the exit can be taken, and a careless jump is not the puzzle.

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Describe your version in one sentence. The AI writes a brief from the template, and nothing is built until you approve it. Free for Windows and Linux.

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