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Text adventure template: build it step by step

Three rooms, two nouns, one verb that works in more than one place. Solve the puzzle by typing. No mouse. Story to game is where a sentence becomes the next room.

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The sentence you type

"Make a text adventure. Start with three rooms, two objects and one puzzle solved by typing."

The brief the AI writes back

First playable: three rooms, two objects and one puzzle solved by typing. The loop to get right: read, type a command, read the result.

Build, play, adjust

Compare with the games that define the genre: Zork (Infocom, 1980), The Hitchhiker's Guide to the Galaxy (Infocom, 1984) and A Dark Room (Doublespeak Games, 2013).

What makes it finished

A typed command can succeed, fail honestly, and be tried again in the same room.

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Describe your version in one sentence. The AI writes a brief from the template, and nothing is built until you approve it. Free for Windows, macOS and Linux.

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