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Walking simulator template: build it step by step

One location, three story objects, a path that does not gate them. Walk, notice, stop. The AI walking sim maker is the page that does not add a key.

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The sentence you type

"Make a walking simulator. Start with one location with three things that tell a story."

The brief the AI writes back

First playable: one location with three things that tell a story. The loop to get right: walk, notice, uncover a piece of the story.

Build, play, adjust

Compare with the games that define the genre: Firewatch (Campo Santo, 2016), What Remains of Edith Finch (Giant Sparrow, 2017) and Dear Esther (The Chinese Room, 2012).

What makes it finished

Someone else can walk the place, notice the three things, and say what happened without a popup.

Related templates

Start from this template in the Flockbay app

Describe your version in one sentence. The AI writes a brief from the template, and nothing is built until you approve it. Free for Windows and Linux.

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