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Action adventure template: build it step by step

Build one room, one tool, one locked gap. Open it, walk through, and stop. Do not add a combat combo until the tool is the reason you moved. The adventure game maker describes this shape without the metroidvania map.

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The sentence you type

"Make an action adventure. Start with one room, one tool and one lock the tool opens."

The brief the AI writes back

First playable: one room, one tool and one lock the tool opens. The loop to get right: explore, find a tool, open a path, fight.

Build, play, adjust

Compare with the games that define the genre: The Legend of Zelda: Breath of the Wild (Nintendo, 2017), Tunic (Andrew Shouldice and Finji, 2022) and Okami (Clover Studio, 2006).

What makes it finished

The tool opens a path you could see, the room can be failed, and you can try the tool again from the start.

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